-
5 Body Actions in Dance and Stillness
This resource outlines the 5 Body Actions in Dance and Stillness which includes: Jump Turn Gesture Transference of weight Stepping It provides ideas for each… -
Blooms Taxonomy Pyramid for Physical Education (KS3/KS4)
Blooms Taxonomy pyramid for Physical Education. -
Advantages and Disadvantages of Training Methods
Four lessons for the GCSE 2016 New Spec - EDEXCEL in relation to fitness testing, methods and levels -
GCSE Revision Maps
These revision maps are a great revision tool for students taking GCSE physical education. They are fully editable and customisable so you or your students… -
Badminton Sequence Cards
These Badminton sequence cards are ideal for use within physical education lessons or extra curricular clubs to encourage students to play and return a range… -
Synchronised Swimming Resources
Here are a number of synchronised swimming resource cards that can be used within swimming curriculum time or extra-curricular clubs. -
Dodgeball Assessment Matrix for Pupils
An assessment matrix to best fit pupils into the attainment target for the sport of Dodgeball at KS3/4. -
PEA – Point, Explain, Analyse
Resource card to develop students knowledge and understanding using PEA (Point, Explain and Analyse). -
Mobility – Teaching Games for Understanding
The TGFU (Teaching Games for Understanding) teaching model is used to generalize games and focus more on the tactical and technical skills that are needed to play similar games. This mobility lesson is for invasion games which include sports such as football (soccer), handball, basketball, hockey, etc. -
Dodgeball Variations
A range of Dodgeball Variations that can be used to encourage cognitive skills to overcome problems and create/devise game tactics and strategies. -
Starter or Plenary Entry & Exit Tickets for Cricket
Plenary exit tickets used for KS3 cricket lessons. Students complete the questions on the ticket to exit the lesson. Great for a plenary activity. -
Tennis Booklet – Key Stage 3/4
A Tennis Booklet which contains a numbers of different conditioned games, designed to develop the main skill areas. These games are useful if you want to develop both skills and application of skill with a class.